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Mgs5 kill count run out of soliders6/11/2023 For example, the adventurers need to get to the other side of a large battlefield, not necessarily defeat everyone on their way there.Įnlist another player to keep track of the enemy hit points or the initiative rooster (maybe one for each). Be less descriptive about mob attacks.Īdd the mass of creatures to an encounter where something else needs to happen, not just kill them all. Spend most of your time narrating during the player's turns, talking about their actions. Serves to drive up the point of their numbers. Some are probably stuck way on the back and do not get a piece of the action until the adventurers mow their way into them.įor each chunk of equal creatures, pick a group of targets, grab a handful of dice and roll their attacks all at once. Or at least, put a good chunk of them to act on the same initiative. Group creatures of the same type into a single initiative number. How do I give this overwhelming feeling, without an initiative round lasting for hours?Ī few suggestions, apply those that sound fun to you: While I am aware that I could create 3 enemies representing a group of Gnolls each, each a single mechanically strong enemy to ensure the encounter is just as hard, this does not give the right atmosphere if I want my players to feel overwhelmed by a multitude of lesser creatures. What is the best way to I handle large creature counts? The next day me and one of the core players reflected a bit and it was brought to my attention that the encounter could have perhaps been handled differently. The Initiative order of 18 Gnolls plus my players was so extensive that one of my players fell asleep before his turn came around again (It was about 1am by that time). But the group decided to enter their area from 3 sides and, lo and behold, activated all 3 groups at once. I had planned that the group would meet these 18 Gnolls in 3 separate encounters, such that the group would only face six at a time. 16 of them were your basic Gnoll fighter, one was a Gnoll Pack Leader, and the last was a Gnoll Fang of Yeenoghu (which was responsible for the rapid multiplying of the Gnoll Population). A week ago for my Friday night session, my adventurers came across a pack of 18 Gnolls.
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